void reset (X* p=0) throw();
Deallocate object pointed and set new value
Destructs the object pointed by the auto_ptr object, if any, and deallocates its memory (by calling operator delete). If a value for p is specified, the internal pointer is initialized to that value (otherwise it is set to the null pointer).
To only release the ownership of a pointer without destructing the object pointed by it, use member function release instead.
Parameters
- p
- Pointer to element. Its value is set as the new internal pointer's value for the auto_ptr object.
X is auto_ptr's template parameter (i.e., the type pointed).
none
Return value
none
Example
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// auto_ptr::reset example
#include <iostream>
#include <memory>
using namespace std;
int main () {
auto_ptr<int> p;
p.reset (new int);
*p=5;
cout << *p << endl;
p.reset (new int);
*p=10;
cout << *p << endl;
return 0;
}
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Output:
See also
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